The images below are some rough mock-ups of how the main game menu would look. The team and I were still debating on what colors to use on the dialogue box and how to make it appear.
Final game start screen
Final dialogue box
Final choice prompt
Final options menu
The dialogue box assets were also used for setting the player's character, input boxes and fill-in circles included.
Character set-up 2
The transition screen includes the main menu illustration and a loading icon. I created these assets to produce an animation of the blue star circling around the band of white stars.
At first, the Reports sections was supposed to appear similar to an opened manila folder with different forms inside.
When the manila folder idea was dropped, it was changed to a directory with the charts listed. A specific chart becomes available when the report title was highlighted.
When the game was finished, it was decided to make a directory that grows after each chart is unlocked.
As for the charts, they are closer for the player to easily read the chart as well as the information below. To read the text, a scroll bar was made to make it accessible.
Final chart 1
Final chart 2
Final chart 3
Final chart 4
Final chart 5
Final chart 6
Final chart 7
Final chart 8
Game App
Game Logo
Little Green Planet (2017)
Developed by Legends of Learning, Little Green Planet is an educational, visual-novel PC game that is aimed at middle school children and their teachers.
This game was the first I have shipped as a UI artist. It was a part of a two-month-long game mash, so a lot of the assets were created and approved very quickly. At this point, I was in a learning curb and was familiarizing myself in the basics of designing UI assets. The overall appearance of the UI was very simple, clean, and reflected some aspects of the White House or being the US President.
I also have my logo work, in-game illustrations and app art.